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API > API/Runtime > API/Runtime/Landscape
| Name | FScopedSetLandscapeEditingLayer |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
Syntax
class FScopedSetLandscapeEditingLayer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedSetLandscapeEditingLayer
(
ALandscape* InLandscape, |
Landscape.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedSetLandscapeEditingLayer() |
Landscape.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CompletionCallback | TFunction< void()> | Landscape.h | ||
| Landscape | TWeakObjectPtr< ALandscape > | Landscape.h | ||
| PreviousLayerGUID | FGuid | Landscape.h |