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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FMergeRenderStep
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMergeRenderStep
(
EType InType |
LandscapeEditLayerMergeRenderContext.h | ||
FMergeRenderStep
(
EType InType, |
LandscapeEditLayerMergeRenderContext.h | ||
FMergeRenderStep
(
EType InType, |
LandscapeEditLayerMergeRenderContext.h | ||
FMergeRenderStep
(
EType InType, |
LandscapeEditLayerMergeRenderContext.h |
FMergeRenderStep(EType)
| Name | FMergeRenderStep |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerMergeRenderContext.h |
| Include Path | #include "LandscapeEditLayerMergeRenderContext.h" |
FMergeRenderStep
(
EType InType
)
FMergeRenderStep(EType, const TBitArray<> &, const TArrayView< ULandscapeComponent * > &)
| Name | FMergeRenderStep |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerMergeRenderContext.h |
| Include Path | #include "LandscapeEditLayerMergeRenderContext.h" |
FMergeRenderStep
(
EType InType,
const TBitArray <> & InTargetLayerGroupBitIndices,
const TArrayView < ULandscapeComponent * > & InComponentsToRender
)
FMergeRenderStep(EType, const FEditLayerRendererState &, const TBitArray<> &, const TArrayView< ULandscapeComponent * > &)
| Name | FMergeRenderStep |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerMergeRenderContext.h |
| Include Path | #include "LandscapeEditLayerMergeRenderContext.h" |
FMergeRenderStep
(
EType InType,
const FEditLayerRendererState & InRendererState,
const TBitArray <> & InTargetLayerGroupBitIndices,
const TArrayView < ULandscapeComponent * > & InComponentsToRender
)
FMergeRenderStep(EType, ERenderFlags, const FEditLayerRendererState &, const TBitArray<> &, const TArrayView< ULandscapeComponent * > &)
| Name | FMergeRenderStep |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerMergeRenderContext.h |
| Include Path | #include "LandscapeEditLayerMergeRenderContext.h" |
FMergeRenderStep
(
EType InType,
ERenderFlags InRenderFlags,
const FEditLayerRendererState & InRendererState,
const TBitArray <> & InTargetLayerGroupBitIndices,
const TArrayView < ULandscapeComponent * > & InComponentsToRender
)