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API > API/Runtime > API/Runtime/Landscape
Used to uniquely reference a landscape vertex in a component.
| Name | FLandscapeVertexRef |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
| Include Path | #include "LandscapeComponent.h" |
Syntax
struct FLandscapeVertexRef
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeVertexRef
(
int16 InX, |
LandscapeComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SubX | uint32 | LandscapeComponent.h | ||
| SubY | uint32 | LandscapeComponent.h | ||
| X | uint32 | LandscapeComponent.h | ||
| Y | uint32 | LandscapeComponent.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 GetVertexIndex
(
FLandscapeVertexRef Vert, |
Helper to provide a standard ordering for vertex arrays. | LandscapeComponent.h |