Navigation
Unreal Engine C++ API Reference > Runtime > Landscape > FLandscapeUniformShaderParameters > zzNextMemberIdXYOffsetmapTextureSampler
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include | #include "LandscapeRender.h" |
Syntax
enum
&123;
HasDeclaredResource = zzMemberIdXYOffsetmapTextureSampler ::HasDeclaredResource || ! TShaderResourceParameterTypeInfo<FRHISamplerState> ::bIsStoredInConstantBuffer
&125;