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Unreal Engine C++ API Reference > Runtime > Landscape > FLandscapeUniformShaderParameters > zzNextMemberIdXYOffsetmapTexture
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include | #include "LandscapeRender.h" |
Syntax
enum
&123;
HasDeclaredResource = zzMemberIdXYOffsetmapTexture ::HasDeclaredResource || ! TShaderResourceParameterTypeInfo<FRHITexture> ::bIsStoredInConstantBuffer
&125;