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Unreal Engine C++ API Reference > Runtime > Landscape
Inheritance Hierarchy
- FLandscapeTextureDataInterface
- FLandscapeEditDataInterface
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
Include | #include "LandscapeEdit.h" |
Syntax
struct FLandscapeTextureDataInterface
Constructors
Type | Name | Description | |
---|---|---|---|
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FLandscapeTextureDataInterface
(
bool bInUploadTextureChangesToGPU |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | CopyTextureChannel
(
UTexture2D* Dest, |
Texture bulk operations for weightmap reallocation. |
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void | CopyTextureFromHeightmap
(
UTexture2D* Dest, |
|
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void | CopyTextureFromHeightmap
(
UTexture2D* Dest, |
|
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void | CopyTextureFromWeightmap
(
UTexture2D* Dest, |
|
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void | CopyTextureFromWeightmap
(
UTexture2D* Dest, |
|
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bool | EqualTextureValue
(
UTexture2D* Src, |
|
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bool | EqualTextureValueTempl
(
UTexture2D* Src, |
|
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void | Flush () |
Flush texture updates. |
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bool | ||
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FLandscapeTextureDataInfo * | GetTextureDataInfo
(
UTexture2D* Texture |
Texture data access. |
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void | SetShouldDirtyPackage
(
bool bValue |
|
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void | SetTextureValue
(
UTexture2D* Dest, |
|
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void | SetTextureValueTempl
(
UTexture2D* Dest, |
|
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void | ZeroTexture
(
UTexture2D* Dest |
|
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void | ZeroTextureChannel
(
UTexture2D* Dest, |