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API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeTextureDataInterface |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
| Include Path | #include "LandscapeEdit.h" |
Syntax
struct FLandscapeTextureDataInterface
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeTextureDataInterface
(
bool bInUploadTextureChangesToGPU |
LandscapeEdit.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLandscapeTextureDataInterface() |
LandscapeEdit.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldDirtyPackage | bool | LandscapeEdit.h | ||
| bUploadTextureChangesToGPU | bool | LandscapeEdit.h | ||
| TextureDataMap | TMap< UTexture2D *, FLandscapeTextureDataInfo * > | LandscapeEdit.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyTextureChannel
(
UTexture2D* Dest, |
Texture bulk operations for weightmap reallocation. | LandscapeEdit.h | |
void CopyTextureFromHeightmap
(
UTexture2D* Dest, |
LandscapeEdit.h | ||
void CopyTextureFromHeightmap
(
UTexture2D* Dest, |
LandscapeEdit.h | ||
void CopyTextureFromWeightmap
(
UTexture2D* Dest, |
LandscapeEdit.h | ||
void CopyTextureFromWeightmap
(
UTexture2D* Dest, |
LandscapeEdit.h | ||
bool EqualTextureValue
(
UTexture2D* Src, |
LandscapeEdit.h | ||
bool EqualTextureValueTempl
(
UTexture2D* Src, |
LandscapeEdit.h | ||
void Flush() |
Flush texture updates. | LandscapeEdit.h | |
bool GetShouldDirtyPackage() |
LandscapeEdit.h | ||
FLandscapeTextureDataInfo * GetTextureDataInfo
(
UTexture2D* Texture |
Texture data access. | LandscapeEdit.h | |
void SetShouldDirtyPackage
(
bool bValue |
LandscapeEdit.h | ||
void SetTextureValue
(
UTexture2D* Dest, |
LandscapeEdit.h | ||
void SetTextureValueTempl
(
UTexture2D* Dest, |
LandscapeEdit.h | ||
void ZeroTexture
(
UTexture2D* Dest |
LandscapeEdit.h | ||
void ZeroTextureChannel
(
UTexture2D* Dest, |
LandscapeEdit.h |