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Unreal Engine C++ API Reference > Runtime > Landscape > FLandscapeTextureDataInfo
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
Include | #include "LandscapeEdit.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp |
bool UpdateTextureData&40;&41;
Remarks
Returns true if we need to block on the render thread before unlocking the mip data