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Unreal Engine C++ API Reference > Runtime > Landscape > FLandscapeTextureDataInfo
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
Include | #include "LandscapeEdit.h" |
Syntax
struct FMipInfo
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bFull | |
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void * | MipData | |
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TArray< FUpdateTextureRegion2D > | MipUpdateRegions |