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Unreal Engine C++ API Reference > Runtime > Landscape > FLandscapeTextureDataInfo
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
Include | #include "LandscapeEdit.h" |
void AddMipUpdateRegion
(
int32 MipNum,
int32 InX1,
int32 InY1,
int32 InX2,
int32 InY2
)