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API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeTextureDataInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
| Include Path | #include "LandscapeEdit.h" |
Syntax
struct FLandscapeTextureDataInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeTextureDataInfo
(
UTexture2D* InTexture, |
LandscapeEdit.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLandscapeTextureDataInfo() |
LandscapeEdit.h |
Structs
| Name | Remarks |
|---|---|
| FMipInfo |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MipInfo | TArray< FMipInfo > | LandscapeEdit.h | ||
| Texture | UTexture2D * | LandscapeEdit.h | ||
| TextureType | ELandscapeTextureType | LandscapeEdit.h | ||
| TextureUsage | ELandscapeTextureUsage | LandscapeEdit.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddMipUpdateRegion
(
int32 MipNum, |
LandscapeEdit.h | ||
void * GetMipData
(
int32 MipNum |
LandscapeEdit.h | ||
int32 GetMipSizeX
(
int32 MipNum |
LandscapeEdit.h | ||
int32 GetMipSizeY
(
int32 MipNum |
LandscapeEdit.h | ||
int32 NumMips() |
LandscapeEdit.h | ||
bool UpdateTextureData() |
Returns true if we need to block on the render thread before unlocking the mip data | LandscapeEdit.h |