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Unreal Engine C++ API Reference > Runtime > Landscape
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
Include | #include "LandscapeEdit.h" |
Syntax
struct FLandscapeTextureDataInfo
Constructors
Type | Name | Description | |
---|---|---|---|
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FLandscapeTextureDataInfo
(
UTexture2D* InTexture, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | AddMipUpdateRegion
(
int32 MipNum, |
|
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void * | GetMipData
(
int32 MipNum |
|
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int32 | GetMipSizeX
(
int32 MipNum |
|
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int32 | GetMipSizeY
(
int32 MipNum |
|
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int32 | NumMips () |
|
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bool | Returns true if we need to block on the render thread before unlocking the mip data |
Classes
Type | Name | Description | |
---|---|---|---|
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FMipInfo |