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API > API/Runtime > API/Runtime/Landscape
| |
|
| Name |
FLandscapeTexture2DMipMap |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Landscape/Classes/LandscapeTextureStorageProvider.h |
| Include Path |
#include "LandscapeTextureStorageProvider.h" |
Syntax
USTRUCT ()
struct FLandscapeTexture2DMipMap
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bCompressed |
bool |
Whether the bulk data is compressed or not |
LandscapeTextureStorageProvider.h |
|
| BulkData |
FByteBulkData |
|
LandscapeTextureStorageProvider.h |
|
| SizeX |
int32 |
Width of the mip-map. |
LandscapeTextureStorageProvider.h |
|
| SizeY |
int32 |
Height of the mip-map. |
LandscapeTextureStorageProvider.h |
|
Functions
Public