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Unreal Engine C++ API Reference > Runtime > Landscape > FLandscapeStaticLightingTextureMapping
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
Include | #include "LandscapeLight.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeLight.cpp |
FLandscapeStaticLightingTextureMapping
&40;
ULandscapeComponent &42; InPrimitive,
FStaticLightingMesh &42; InMesh,
int32 InLightMapWidth,
int32 InLightMapHeight,
bool bPerformFullQualityRebuild
&41;
Remarks
Initialization constructor.
A texture mapping for landscapes Initialization constructor.