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Unreal Engine C++ API Reference > Runtime > Landscape
Inheritance Hierarchy
- FRefCountedObject
- FStaticLightingMesh
- FLandscapeStaticLightingMesh
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
Include | #include "LandscapeLight.h" |
Syntax
class FLandscapeStaticLightingMesh : public FStaticLightingMesh
Remarks
Represents the triangles of a Landscape component to the static lighting system.
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bReverseWinding | |
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int32 | ComponentSizeQuads | |
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int32 | ExpandQuadsX | |
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int32 | ExpandQuadsY | |
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TArray< FColor > | HeightData | |
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ULandscapeComponent * | LandscapeComponent | |
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float | LightMapRatio | |
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FTransform | LocalToWorld | FLandscapeStaticLightingMeshData. |
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int32 | NumQuads | |
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int32 | NumVertices | Cache. |
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float | UVFactor |
Constructors
Type | Name | Description | |
---|---|---|---|
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FLandscapeStaticLightingMesh
(
ULandscapeComponent* InComponent, |
Tors |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | GetHeightmapData
(
int32 InLOD, |
|
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void | GetStaticLightingVertex
(
int32 VertexIndex, |
Fills in the static lighting vertex data for the Landscape vertex. |
Overridden from FStaticLightingMesh
Type | Name | Description | |
---|---|---|---|
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void | ExportMeshInstance
(
FLightmassExporter* Exporter |
Export static lighting mesh instance data to an exporter |
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void | GetTriangle
(
int32 TriangleIndex, |
Accesses a triangle. |
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void | GetTriangleIndices
(
int32 TriangleIndex, |
Accesses a triangle. |
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FLightRayIntersection | IntersectLightRay
(
const FVector& Start, |
Checks if a line segment intersects the mesh. |
Constants
Name | Description |
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LandscapeUpscaleHeightDataCache | Cache data for Landscape upscaling data. |
LandscapeUpscaleXYOffsetDataCache |