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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeStaticLightingMesh
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
Include | #include "LandscapeLight.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeLight.cpp |
virtual FLightRayIntersection IntersectLightRay
(
const FVector & Start,
const FVector & End,
bool bFindNearestIntersection
) const