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Unreal Engine C++ API Reference > Runtime > Landscape > FLandscapeStaticLightingMesh
- FStaticLightingMesh::GetTriangleIndices()
- FLandscapeStaticLightingMesh::GetTriangleIndices()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeLight.h |
Include | #include "LandscapeLight.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeLight.cpp |
virtual void GetTriangleIndices
&40;
int32 TriangleIndex,
int32 & OutI0,
int32 & OutI1,
int32 & OutI2
&41; const
Remarks
Accesses a triangle.
Parameters
Name | Description |
---|---|
TriangleIndex | The triangle to access. |
OutV0 | Upon return, should contain the first vertex of the triangle. |
OutV1 | Upon return, should contain the second vertex of the triangle. |
OutV2 | Upon return, should contain the third vertex of the triangle. |