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API > API/Runtime > API/Runtime/Landscape
| |
|
| Name |
FLandscapeSplineSegmentConnection |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Landscape/Classes/LandscapeSplineSegment.h |
| Include Path |
#include "LandscapeSplineSegment.h" |
Syntax
USTRUCT ()
struct FLandscapeSplineSegmentConnection
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FLandscapeSplineSegmentConnection()
|
|
LandscapeSplineSegment.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ControlPoint |
TObjectPtr< ULandscapeSplineControlPoint > |
Control point connected to this end of the segment. |
LandscapeSplineSegment.h |
|
| SocketName |
FName |
Socket on the control point that we are connected to. |
LandscapeSplineSegment.h |
- EditAnywhere
- Category=LandscapeSplineSegmentConnection
|
| TangentLen |
float |
Tangent length of the connection. |
LandscapeSplineSegment.h |
- EditAnywhere
- Category=LandscapeSplineSegmentConnection
|
Functions
Public