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API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeSplineConnection |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeSplineControlPoint.h |
| Include Path | #include "LandscapeSplineControlPoint.h" |
Syntax
USTRUCT ()
struct FLandscapeSplineConnection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeSplineControlPoint.h | |||
FLandscapeSplineConnection
(
ULandscapeSplineSegment* InSegment, |
LandscapeSplineControlPoint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| End | uint32 | Which end of the segment is connected to this control point. | LandscapeSplineControlPoint.h | |
| Segment | TObjectPtr< ULandscapeSplineSegment > | Segment connected to this control point. | LandscapeSplineControlPoint.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeSplineSegmentConnection & GetFarConnection() |
LandscapeSplineControlPoint.h | ||
FLandscapeSplineSegmentConnection & GetNearConnection() |
LandscapeSplineControlPoint.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FLandscapeSplineConnection& rhs |
LandscapeSplineControlPoint.h |