Navigation
API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeSharedBuffers |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
Syntax
class FLandscapeSharedBuffers : public FRefCountedObject
Inheritance Hierarchy
- FRefCountedObject → FLandscapeSharedBuffers
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeSharedBuffers
(
FRHICommandListBase& RHICmdList, |
LandscapeRender.h | ||
FLandscapeSharedBuffers
(
FRHICommandListBase& RHICmdList, |
LandscapeRender.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLandscapeSharedBuffers() |
LandscapeRender.h |
Structs
| Name | Remarks |
|---|---|
| FLandscapeIndexRanges |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUse32BitIndices | bool | LandscapeRender.h | ||
| FixedGridVertexFactory | FLandscapeVertexFactory * | LandscapeRender.h | ||
| GrassIndexBuffer | FIndexBuffer * | LandscapeRender.h | ||
| GrassIndexMipOffsets | TArray< int32, TInlineAllocator< 8 > > | LandscapeRender.h | ||
| IndexBuffers | FIndexBuffer ** | Array per mip level, storing FIndexBuffer pointers | LandscapeRender.h | |
| IndexRanges | FLandscapeIndexRanges * | Array per mip level, storing index buffer ranges per subssection, and for the entire component | LandscapeRender.h | |
| LandscapeFixedGridUniformShaderParameters | TArray< TUniformBuffer< FLandscapeFixedGridUniformShaderParameters > > | LandscapeRender.h | ||
| NumIndexBuffers | int32 | LandscapeRender.h | ||
| NumRayTracingSections | int32 | LandscapeRender.h | ||
| NumSubsections | int32 | LandscapeRender.h | ||
| NumVertices | int32 | LandscapeRender.h | ||
| SharedBuffersKey | int32 | LandscapeRender.h | ||
| SubsectionSizeVerts | int32 | LandscapeRender.h | ||
| TileDataBuffer | FVertexBuffer * | LandscapeRender.h | ||
| TileMesh | FRenderResource * | LandscapeRender.h | ||
| TileVertexFactory | FLandscapeVertexFactory * | LandscapeRender.h | ||
| VertexBuffer | FLandscapeVertexBuffer * | LandscapeRender.h | ||
| VertexFactory | FLandscapeVertexFactory * | LandscapeRender.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateGrassIndexBuffer
(
FRHICommandListBase& RHICmdList, |
LandscapeRender.h | ||
void CreateIndexBuffers
(
FRHICommandListBase& RHICmdList, |
LandscapeRender.h |