Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeRenderSystem
Syntax
TMap< UE::Renderer::Private::IShadowInvalidatingInstances *, TArray< const FPrimitiveSceneInfo * > > ShadowInvalidationRequests
Remarks
List of shadow invalidations to perform this frame (because IShadowInvalidatingInstances is not parallel-render thread-safe, we have to store them temporarily and issue them on the render thread later on) :