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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeRenderSystem
Type
typedef TMap< FIntPoint, float > SectionKeyToLODValueMap
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include | #include "LandscapeRender.h" |
Remarks
This map allows to track, for each FLandscapeSectionInfo that triggered a shadow invalidation, the LOD value that was used when the invalidation occurred Key = SectionInfo's RenderCoord (we cannot use a linear index like the TMaps above because these might change as new sections get added/removed dynamically and this needs to be tracked across frames) Value = LOD value of the section when the last shadow invalidation occurred