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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeRenderSystem
Syntax
TMap< const FSceneView *, TResourceArray< float > > PerViewCachedSectionLODValues
Remarks
For a given view, we use those 2 maps to store, for each FLandscapeSectionInfo in SectionInfos, the current LOD Values so that it can be passed down to the renderer These are only really valid for a given render since the list of sections can change in the next frame. The first map is for views that don't have a persistent view state