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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeRenderSystem
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include | #include "LandscapeRender.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
const TResourceArray< float > & ComputeSectionsLODForView
(
const FSceneView & InView,
UE::Renderer::Private::IShadowInvalidatingInstances * InShadowInvalidatingInstances
)