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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeNotification
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeNotification.h | |||
FLandscapeNotification
(
const TWeakObjectPtr< ALandscape >& InLandscape, |
Constructs a notification which is expected to have a longer lifetime and behave in a dynamic way. | LandscapeNotification.h |
FLandscapeNotification()
| Name | FLandscapeNotification |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeNotification.h |
| Include Path | #include "LandscapeNotification.h" |
FLandscapeNotification()
FLandscapeNotification(const TWeakObjectPtr< ALandscape > &, ELandscapeNotificationType, FConditionCallback, FUpdateTextCallback)
Description
Constructs a notification which is expected to have a longer lifetime and behave in a dynamic way.
| Name | FLandscapeNotification |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeNotification.h |
| Include Path | #include "LandscapeNotification.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeNotification.cpp |
FLandscapeNotification
(
const TWeakObjectPtr < ALandscape > & InLandscape,
ELandscapeNotificationType InNotificationType,
FConditionCallback InConditionCallback,
FUpdateTextCallback InUpdateTextCallback
)
Parameters
| Name | Remarks |
|---|---|
| InLandscape | The landscape actor associated with this notification. |
| InNotificationType | The type of notification which determines its display priority. |
| InConditionCallback | Lambda used to conditionally determine whether this notification should be displayed per tick. |
| InUpdateTextCallback | Lambda used to construct notification text when the text can change (e.g. displaying the value of a variable). |