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API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeLayerBrush |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
Syntax
USTRUCT ()
struct FLandscapeLayerBrush : public UE::Landscape::EditLayers::IEditLayerRendererProvider
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Landscape.h | |||
FLandscapeLayerBrush
(
ALandscapeBlueprintBrushBase* InBlueprintBrush |
Landscape.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLandscapeLayerBrush() |
Landscape.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlueprintBrush | TObjectPtr< ALandscapeBlueprintBrushBase > | Landscape.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AffectsHeightmap() |
Landscape.h | ||
bool AffectsVisibilityLayer() |
Landscape.h | ||
bool AffectsWeightmapLayer
(
const FName& InWeightmapLayerName |
Landscape.h | ||
ALandscapeBlueprintBrushBase * GetBrush() |
Landscape.h | ||
void SetOwner
(
ALandscape* InOwner |
Landscape.h |
Overridden from IEditLayerRendererProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< UE::Landscape::EditLayers::FEditLayerRendererState > GetEditLayerRendererStates
(
const UE::Landscape::EditLayers::FMergeContext* InMergeContext |
Landscape.h |