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API > API/Runtime > API/Runtime/Landscape
Structure storing Layer Data for import
| Name | FLandscapeImportLayerInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
Syntax
USTRUCT ()
struct FLandscapeImportLayerInfo
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeImportLayerInfo
(
FName InLayerName |
LandscapeProxy.h | ||
FLandscapeImportLayerInfo
(
const FLandscapeInfoLayerSettings& InLayerSettings |
LandscapeProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LayerData | TArray< uint8 > | Raw weightmap data. | LandscapeProxy.h | |
| LayerInfo | TObjectPtr< ULandscapeLayerInfoObject > | LandscapeProxy.h |
|
|
| LayerName | FName | LandscapeProxy.h |
|
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| SourceFilePath | FString | LandscapeProxy.h |
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