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API > API/Runtime > API/Runtime/Landscape
Vertex factory for fixed grid runtime virtual texture lod
| Name | FLandscapeFixedGridVertexFactory |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
Syntax
class FLandscapeFixedGridVertexFactory : public FLandscapeVertexFactory
Inheritance Hierarchy
- FRenderResource → FVertexFactory → FLandscapeVertexFactory → FLandscapeFixedGridVertexFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeFixedGridVertexFactory
(
ERHIFeatureLevel::Type InFeatureLevel |
LandscapeRender.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ModifyCompilationEnvironment
(
const FVertexFactoryShaderPermutationParameters& Parameters, |
LandscapeRender.h |