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API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeEditorLayerSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
Syntax
USTRUCT ()
struct FLandscapeEditorLayerSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeProxy.h | |||
FLandscapeEditorLayerSettings
(
ULandscapeLayerInfoObject* InLayerInfo, |
LandscapeProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LayerInfoObj | TObjectPtr< ULandscapeLayerInfoObject > | LandscapeProxy.h | ||
| ReimportLayerFilePath | FString | LandscapeProxy.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const ULandscapeLayerInfoObject* LayerInfo |
To allow FindByKey etc. | LandscapeProxy.h |