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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeEditDataInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeEditDataInterface
(
ULandscapeInfo* InLandscape, |
This constructor will build an interface that works in the current edit layer (uses the ALandscape PrivateEditingLayer state) | LandscapeEdit.h | |
FLandscapeEditDataInterface
(
ULandscapeInfo* InLandscape, |
This constructor will build an interface that works in the specified edit layer : InEditLayerGUID | LandscapeEdit.h |
FLandscapeEditDataInterface(ULandscapeInfo *, bool)
Description
This constructor will build an interface that works in the current edit layer (uses the ALandscape PrivateEditingLayer state)
| Name | FLandscapeEditDataInterface |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
| Include Path | #include "LandscapeEdit.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp |
FLandscapeEditDataInterface
(
ULandscapeInfo * InLandscape,
bool bInUploadTextureChangesToGPU
)
FLandscapeEditDataInterface(ULandscapeInfo *, const FGuid &, bool)
Description
This constructor will build an interface that works in the specified edit layer : InEditLayerGUID
| Name | FLandscapeEditDataInterface |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
| Include Path | #include "LandscapeEdit.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp |
FLandscapeEditDataInterface
(
ULandscapeInfo * InLandscape,
const FGuid & InEditLayerGUID,
bool bInUploadTextureChangesToGPU
)