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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/FLandscapeEditDataInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FillLayer
(
ULandscapeLayerInfoObject* LayerInfo |
Fill a layer and re-normalize other layers. | LandscapeEdit.h | |
void FillLayer
(
ULandscapeLayerInfoObject* LayerInfo, |
LandscapeEdit.h |
FillLayer(ULandscapeLayerInfoObject *)
Description
Fill a layer and re-normalize other layers.
| Name | FillLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
| Include Path | #include "LandscapeEdit.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp |
void FillLayer
(
ULandscapeLayerInfoObject * LayerInfo
)
FillLayer(ULandscapeLayerInfoObject *, bool)
| Name | FillLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h |
| Include Path | #include "LandscapeEdit.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditInterface.cpp |
void FillLayer
(
ULandscapeLayerInfoObject * LayerInfo,
bool bEmptyLayersOnly
)