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Unreal Engine C++ API Reference > Runtime > Landscape
Inheritance Hierarchy
- FMaterialRenderProxy
- FLandscapeDebugMaterialRenderProxy
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
Include | #include "LandscapeRender.h" |
Syntax
class FLandscapeDebugMaterialRenderProxy : public FMaterialRenderProxy
Variables
Type | Name | Description | |
---|---|---|---|
const FLinearColor | B | ||
const UTexture2D * | BlueTexture | ||
const FLinearColor | G | ||
const UTexture2D * | GreenTexture | ||
const FMaterialRenderProxy *const | Parent | ||
const FLinearColor | R | ||
const UTexture2D * | RedTexture |
Constructors
Type | Name | Description | |
---|---|---|---|
FLandscapeDebugMaterialRenderProxy
(
const FMaterialRenderProxy* InParent, |
Initialization constructor. |
Functions
Type | Name | Description | |
---|---|---|---|
const FMaterialRenderProxy * | GetFallback
(
ERHIFeatureLevel::Type InFeatureLevel |
||
const FMaterial * | GetMaterialNoFallback
(
ERHIFeatureLevel::Type InFeatureLevel |
||
bool | GetParameterValue
(
EMaterialParameterType Type, |