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API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeDataInterface |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeDataAccess.h |
| Include Path | #include "LandscapeDataAccess.h" |
Syntax
struct FLandscapeDataInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLandscapeDataInterface() |
Constructor | LandscapeDataAccess.h |
Structs
| Name | Remarks |
|---|---|
| FLockedMipDataInfo |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LockedMipInfoMap | TMap< UTexture2D *, TArray< FLockedMipDataInfo > > | LandscapeDataAccess.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void * LockMip
(
UTexture2D* Texture, |
LandscapeDataAccess.h | ||
void UnlockMip
(
UTexture2D* Texture, |
LandscapeDataAccess.h |