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API > API/Runtime > API/Runtime/Landscape
| Name | FLandscapeConfigHelper |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeConfigHelper.h |
| Include Path | #include "LandscapeConfigHelper.h" |
Syntax
class FLandscapeConfigHelper
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static ULandscapeInfo * ChangeConfiguration
(
ULandscapeInfo* InLandscapeInfo, |
LandscapeConfigHelper.h | ||
static bool ChangeGridSize
(
ULandscapeInfo* InLandscapeInfo, |
LandscapeConfigHelper.h | ||
| LandscapeConfigHelper.h | |||
static void CopyRegionToComponent
(
ULandscapeInfo* LandscapeInfo, |
LandscapeConfigHelper.h | ||
static void CopySubregion
(
const TArrayView< T >& InData, |
LandscapeConfigHelper.h | ||
| LandscapeConfigHelper.h | |||
static void ExtractLandscapeData
(
ULandscapeInfo* LandscapeInfo, |
LandscapeConfigHelper.h | ||
static ALandscapeProxy * FindOrAddLandscapeStreamingProxy
(
ULandscapeInfo* InLandscapeInfo, |
LandscapeConfigHelper.h | ||
static ALandscapeProxy * FindOrAddLandscapeStreamingProxy
(
UActorPartitionSubsystem* ActorPartitionSubsystem, |
LandscapeConfigHelper.h | ||
static void MoveFoliageToLandscape
(
ULandscapeInfo* InLandscapeInfo, |
LandscapeConfigHelper.h | ||
static void MoveSplinesToLandscape
(
ULandscapeInfo* InLandscapeInfo, |
LandscapeConfigHelper.h | ||
static bool PartitionLandscape
(
UWorld* InWorld, |
LandscapeConfigHelper.h | ||
| LandscapeConfigHelper.h |