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API > API/Runtime > API/Runtime/Landscape
| Name | FHeightmapTexel |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeEdgeFixup.h |
| Include Path | #include "LandscapeEdgeFixup.h" |
Syntax
struct FHeightmapTexel
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | uint8 | LandscapeEdgeFixup.h | ||
| Data32 | uint32 | LandscapeEdgeFixup.h | ||
| FHeightmapTexel | union UE::Landscape::FHeightmapTexel | LandscapeEdgeFixup.h | ||
| HeightH | uint8 | LandscapeEdgeFixup.h | ||
| HeightL | uint8 | LandscapeEdgeFixup.h | ||
| NormalX | uint8 | LandscapeEdgeFixup.h | ||
| NormalY | uint8 | LandscapeEdgeFixup.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetHeight16() |
LandscapeEdgeFixup.h | ||
bool IsSameHeight
(
const FHeightmapTexel& Other |
LandscapeEdgeFixup.h | ||
void SetHeight16
(
uint16 NewHeight |
LandscapeEdgeFixup.h | ||
void SetNormal
(
const FVector& NewNormal |
LandscapeEdgeFixup.h |