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Defines how heightmaps should be blended (see GenericBlendLayer)
| Name | FHeightmapBlendParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerTypes.h |
| Include Path | #include "LandscapeEditLayerTypes.h" |
Syntax
struct FHeightmapBlendParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeEditLayerTypes.h | |||
FHeightmapBlendParams
(
EHeightmapBlendMode InBlendMode |
LandscapeEditLayerTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Alpha | float | LandscapeEditLayerTypes.h | ||
| BlendMode | EHeightmapBlendMode | LandscapeEditLayerTypes.h |