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Defines heightmaps+weightmaps blending params (see GenericBlendLayer) There should be as many blend params as there are target layers to be blended in the blend operation, the others are simply passthrough
| Name | FBlendParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditLayerTypes.h |
| Include Path | #include "LandscapeEditLayerTypes.h" |
Syntax
struct FBlendParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HeightmapBlendParams | FHeightmapBlendParams | LandscapeEditLayerTypes.h | ||
| WeightmapBlendParams | TMap< FName, FWeightmapBlendParams > | LandscapeEditLayerTypes.h |