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API > API/Runtime > API/Runtime/Landscape
Tracks delayed updates triggered by landscape updates. It's responsible for preventing expensive async operations while the user is still editing the landscape
| Name | FAsyncWorkMonitor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
Syntax
struct FAsyncWorkMonitor
Structs
| Name | Remarks |
|---|---|
| FAsyncWorkTypeInfo |
Enums
Public
| Name | Remarks |
|---|---|
| EAsyncWorkType |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WorkTypeInfos | TStaticArray< FAsyncWorkTypeInfo, static_cast< uint32 >(EAsyncWorkType::Max)> | LandscapeProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CheckIfUpdateTriggeredAndClear
(
EAsyncWorkType WorkType |
LandscapeProxy.h | ||
void SetDelayedUpdateTimer
(
EAsyncWorkType WorkType, |
LandscapeProxy.h | ||
void Tick
(
float Detaltime |
LandscapeProxy.h |