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API > API/Runtime > API/Runtime/Landscape
| Name | FAsyncGrassTask |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
Syntax
class FAsyncGrassTask : public FNonAbandonableTask
Inheritance Hierarchy
- FNonAbandonableTask → FAsyncGrassTask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAsyncGrassTask
(
FAsyncGrassBuilder* InBuilder, |
LandscapeProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAsyncGrassTask() |
LandscapeProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Builder | FAsyncGrassBuilder * | LandscapeProxy.h | ||
| Foliage | TWeakObjectPtr< UHierarchicalInstancedStaticMeshComponent > | LandscapeProxy.h | ||
| Key | FCachedLandscapeFoliage::FGrassCompKey | LandscapeProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DoWork() |
LandscapeProxy.h | ||
TStatId GetStatId() |
LandscapeProxy.h |