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API > API/Runtime > API/Runtime/Landscape
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FLandscapeUniformShaderParameters, |
The uniform shader parameters for a landscape draw call. | LandscapeRender.h | |
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FLandscapeSectionLODUniformParameters, |
LandscapeRender.h |
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT(FLandscapeUniformShaderParameters, LANDSCAPE_API)
Description
The uniform shader parameters for a landscape draw call.
| Name | BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FLandscapeUniformShaderParameters,
LANDSCAPE_API
)
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT(FLandscapeSectionLODUniformParameters, LANDSCAPE_API)
| Name | BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeRender.h |
| Include Path | #include "LandscapeRender.h" |
BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
(
FLandscapeSectionLODUniformParameters,
LANDSCAPE_API
)