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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Description
Update Nanite representation if it's missing or outdated. Important note : despite what the name might imply when compared with UpdateNaniteRepresentationAsync, this is not necessarily a synchronous call. If waiting for completion is absolutely needed, it should be performed by ULandscapeSubsystem::FinishAllNaniteBuildsInFlightNow.
| Name | UpdateNaniteRepresentation |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
void UpdateNaniteRepresentation
(
const ITargetPlatform * InTargetPlatform
)