Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateAllComponentMaterialInstances
(
bool bInInvalidateCombinationMaterials |
Update the material instances for all the landscape components | LandscapeProxy.h | |
void UpdateAllComponentMaterialInstances
(
FMaterialUpdateContext& InOutMaterialContext, |
LandscapeProxy.h |
UpdateAllComponentMaterialInstances(bool)
Description
Update the material instances for all the landscape components
| Name | UpdateAllComponentMaterialInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateAllComponentMaterialInstances
(
bool bInInvalidateCombinationMaterials
)
UpdateAllComponentMaterialInstances(FMaterialUpdateContext &, TArray< class FComponentRecreateRenderStateContext > &, bool)
| Name | UpdateAllComponentMaterialInstances |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateAllComponentMaterialInstances
(
FMaterialUpdateContext & InOutMaterialContext,
TArray < class FComponentRecreateRenderStateContext > & InOutRecreateRenderStateContext,
bool bInInvalidateCombinationMaterials
)