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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InvalidateGeneratedComponentData
(
bool bInvalidateLightingCache |
Invalidate the precomputed grass and baked texture data on all components | LandscapeProxy.h | |
static void InvalidateGeneratedComponentData
(
const TSet< ULandscapeComponent* >& Components, |
Invalidate the precomputed grass and baked texture data for the specified components | LandscapeProxy.h | |
static void InvalidateGeneratedComponentData
(
const TArray< ULandscapeComponent* >& Components, |
LandscapeProxy.h |
InvalidateGeneratedComponentData(bool)
Description
Invalidate the precomputed grass and baked texture data on all components
| Name | InvalidateGeneratedComponentData |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
void InvalidateGeneratedComponentData
(
bool bInvalidateLightingCache
)
InvalidateGeneratedComponentData(const TSet< ULandscapeComponent * > &, bool)
Description
Invalidate the precomputed grass and baked texture data for the specified components
| Name | InvalidateGeneratedComponentData |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
static void InvalidateGeneratedComponentData
(
const TSet< ULandscapeComponent * > & Components,
bool bInvalidateLightingCache
)
InvalidateGeneratedComponentData(const TArray< ULandscapeComponent * > &, bool)
| Name | InvalidateGeneratedComponentData |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
static void InvalidateGeneratedComponentData
(
const TArray < ULandscapeComponent * > & Components,
bool bInvalidateLightingCache
)