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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasTargetLayer
(
const FName& Name |
Query if a TargetLayer exists by Name or by checking the ULandscapeLayerInfoObject in TargetLayerSettings. | LandscapeProxy.h | |
bool HasTargetLayer
(
const FLandscapeTargetLayerSettings& TargetLayerSettings |
LandscapeProxy.h | ||
bool HasTargetLayer
(
const ULandscapeLayerInfoObject* LayerInfoObject |
LandscapeProxy.h |
HasTargetLayer(const FName &)
Description
Query if a TargetLayer exists by Name or by checking the ULandscapeLayerInfoObject in TargetLayerSettings.
| Name | HasTargetLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
bool HasTargetLayer
(
const FName & Name
) const
HasTargetLayer(const FLandscapeTargetLayerSettings &)
| Name | HasTargetLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
bool HasTargetLayer
(
const FLandscapeTargetLayerSettings & TargetLayerSettings
) const
HasTargetLayer(const ULandscapeLayerInfoObject *)
| Name | HasTargetLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
bool HasTargetLayer
(
const ULandscapeLayerInfoObject * LayerInfoObject
) const