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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FName > GetLayersFromMaterial () |
LandscapeProxy.h | ||
static const TArray< FName > GetLayersFromMaterial
(
UMaterialInterface* Material |
LandscapeProxy.h |
GetLayersFromMaterial()
| Name | GetLayersFromMaterial |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
const TArray < FName > GetLayersFromMaterial() const
GetLayersFromMaterial(UMaterialInterface *)
| Name | GetLayersFromMaterial |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
static const TArray < FName > GetLayersFromMaterial
(
UMaterialInterface * Material
)