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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Non-serialized runtime cache of values derived from the assigned grass types. Call ALandscapeProxy::UpdateGrassTypeSummary() to update.
| Name | FGrassTypeSummary |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
Syntax
struct FGrassTypeSummary
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasAnyGrass | bool | LandscapeProxy.h | ||
| LandscapeComponentCount | int32 | Used to track validity of these values, as it automatically invalidates if you add or remove a component. | LandscapeProxy.h | |
| MaxInstanceDiscardDistance | double | LandscapeProxy.h |