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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BuildPhysicalMaterial () |
Builds the physical materials on the components of this proxy | LandscapeProxy.h | |
void BuildPhysicalMaterial
(
FScopedSlowTask* InSlowTask |
LandscapeProxy.h |
BuildPhysicalMaterial()
Description
Builds the physical materials on the components of this proxy
| Name | BuildPhysicalMaterial |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
bool BuildPhysicalMaterial()
true if anything has been built
BuildPhysicalMaterial(struct FScopedSlowTask *)
| Name | BuildPhysicalMaterial |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
void BuildPhysicalMaterial
(
struct FScopedSlowTask * InSlowTask
)