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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscapeProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Add a TargetLayer with a unique name and no layer object info. | LandscapeProxy.h | ||
FLandscapeTargetLayerSettings & AddTargetLayer
(
const FName& Name, |
Add a TargetLayer with the given name or a generated unique name if the given name is invalid. | LandscapeProxy.h |
AddTargetLayer()
Description
TargetLayer API Start
| Name | AddTargetLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
FLandscapeTargetLayerSettings & AddTargetLayer()
AddTargetLayer(const FName &, const FLandscapeTargetLayerSettings &, bool)
Description
Add a TargetLayer with the given name or a generated unique name if the given name is invalid.
| Name | AddTargetLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeProxy.h |
| Include Path | #include "LandscapeProxy.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
FLandscapeTargetLayerSettings & AddTargetLayer
(
const FName & Name,
const FLandscapeTargetLayerSettings & TargetLayerSettings,
bool bPostEditChange
)