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API > API/Runtime > API/Runtime/Landscape
| Name | ALandscapeMeshProxyActor |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeMeshProxyActor.h |
| Include Path | #include "LandscapeMeshProxyActor.h" |
Syntax
UCLASS (MinimalAPI)
class ALandscapeMeshProxyActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ALandscapeMeshProxyActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALandscapeMeshProxyActor
(
const FObjectInitializer& ObjectInitializer |
LandscapeMeshProxyActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LandscapeMeshProxyComponent | TObjectPtr< class ULandscapeMeshProxyComponent > | LandscapeMeshProxyActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULandscapeMeshProxyComponent * GetLandscapeMeshProxyComponent() |
Returns StaticMeshComponent subobject | LandscapeMeshProxyActor.h |