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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ALandscape
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetUsedPaintLayers
(
int32 InLayerIndex, |
Landscape.h | ||
void GetUsedPaintLayers
(
const FGuid& InLayerGuid, |
Landscape.h |
GetUsedPaintLayers(int32, TArray< ULandscapeLayerInfoObject * > &)
| Name | GetUsedPaintLayers |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
void GetUsedPaintLayers
(
int32 InLayerIndex,
TArray < ULandscapeLayerInfoObject * > & OutUsedLayerInfos
) const
GetUsedPaintLayers(const FGuid &, TArray< ULandscapeLayerInfoObject * > &)
| Name | GetUsedPaintLayers |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Landscape.h |
| Include Path | #include "Landscape.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditLayers.cpp |
void GetUsedPaintLayers
(
const FGuid & InLayerGuid,
TArray < ULandscapeLayerInfoObject * > & OutUsedLayerInfos
) const