Navigation
API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AControlPointMeshActor
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/ControlPointMeshActor.h |
| Include | #include "ControlPointMeshActor.h" |
Syntax
class AControlPointMeshActor : public AActor
Remarks
ControlPointMeshActor is an actor with a ControlPointMeshComponent.
Constructors
| Type | Name | Description | |
|---|---|---|---|
AControlPointMeshActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UControlPointMeshComponent * | Returns ControlPointMeshComponent subobject | ||
| void | SetMobility
(
EComponentMobility::Type InMobility |
Function to change mobility type |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. | ||
| bool | GetReferencedContentObjects
(
TArray< UObject* >& Objects |
Used by the "Sync to Content Browser" right-click menu option in the editor. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| FString | This function actually does the work for the GetDetailedInfo() and is virtual. |