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| Name | UNetObjectCountLimiter |
| Type | class |
| Header File | /Engine/Source/Runtime/Net/Iris/Public/Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h |
| Include Path | #include "Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h" |
Syntax
UCLASS ()
class UNetObjectCountLimiter : public UNetObjectPrioritizer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNetObjectPrioritizer → UNetObjectCountLimiter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNetObjectCountLimiter() |
Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h |
Structs
| Name | Remarks |
|---|---|
| FBatchParams | |
| FFillState | |
| FObjectInfo | |
| FPerConnectionInfo | |
| FRoundRobinState |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Config | TStrongObjectPtr< UNetObjectCountLimiterConfig > | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | ||
| FillState | FFillState | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | ||
| InternalObjectIndices | UE::Net::FNetBitArray | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | ||
| PerConnectionInfos | TArray< FPerConnectionInfo > | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | ||
| PrioFrame | uint32 | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | ||
| ReplicationSystem | TObjectPtr< const UReplicationSystem > | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | ||
| ReplicationSystemId | uint32 | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | ||
| RoundRobinState | FRoundRobinState | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h |
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetLastConsiderFrame
(
uint32 ConnectionId, |
Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | ||
virtual void OnMaxInternalNetRefIndexIncreased
(
uint32 NewMaxInternalIndex |
Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | ||
void SetLastConsiderFrame
(
uint32 ConnectionId, |
Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h |
Overridden from UNetObjectPrioritizer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AddConnection
(
uint32 ConnectionId |
A new connection has been added. | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | |
virtual bool AddObject
(
uint32 ObjectIndex, |
A new object want to use this prioritizer. | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | |
virtual void Deinit () |
Called when the replication system is shutting down. | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | |
virtual void Init
(
FNetObjectPrioritizerInitParams& Params |
Called once at init time before any other calls to the prioritizer. | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | |
virtual void PrePrioritize
(
FNetObjectPrePrioritizationParams& |
If there are any connections being replicated and there's a chance Prioritize() will be called then PrePrioritize() will be called exactly once before all calls to Prioritize(). | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | |
virtual void Prioritize
(
FNetObjectPrioritizationParams& |
Prioritize a batch of objects. | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | |
virtual void RemoveConnection
(
uint32 ConnectionId |
A new connection has been added. | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | |
virtual void RemoveObject
(
uint32 ObjectIndex, |
An object do no longer want to use this prioritizer. | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h | |
virtual void UpdateObjects
(
FNetObjectPrioritizerUpdateParams& |
A set of objects used by this prioritizer have been updated. | Iris/ReplicationSystem/Prioritization/NetObjectCountLimiter.h |